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Editing Video

Cuts, sound, colour and export — taught on DaVinci Resolve, which costs nothing.

Lesson 4 of 778 min

Resolution, aspect ratio, and having room to move

Resolution is a budget, not a quality

People talk about 4K as though it were a grade of picture. It is a count of pixels: 3840×2160 for UHD, 4096×2160 for DCI. A badly exposed, softly focused 4K shot is worse than a good 1080p one, and the platform is going to compress both.

What 4K actually buys you, in an edit, is room. Deliver at 1080p from a 4K source and you can:

  • Punch in to 200% and still be at full delivery resolution, which manufactures a second camera angle out of one.
  • Reframe a badly composed shot after the fact.
  • Stabilise, which costs you a crop of 5 to 15%.
  • Crop a 16:9 shot to 9:16 vertical without going soft.

That is the honest case for shooting 4K and delivering 1080p, and it is a strong one. The cost is storage, heat, and a heavier timeline.

The frame shapes you will actually meet

  • 16:9 — 1920×1080 or 3840×2160. Default for anything that lands on a television or a desktop browser.
  • 9:16 — 1080×1920. Vertical short-form. Not a crop of 16:9 that happens to be tall; a different composition.
  • 1:1 — 1080×1080. Feed posts that have to work either way up.
  • 4:5 — 1080×1350. Taller than square, still supported in some feeds, and the largest area a feed post can occupy on a phone in several layouts.
  • 2.39:1 — cinema widescreen, usually achieved by letterboxing a 16:9 frame.

A widescreen look on a 16:9 delivery is black bars inside the picture. That is a stylistic choice that costs a quarter of your pixels, and on a phone in a feed it makes an already small picture smaller. Use it when the piece is genuinely cinematic; do not use it as decoration.

Pixel aspect ratio, briefly, because it still catches people

Most formats you will meet have square pixels: PAR 1.0. Some older standard-definition and HDV material does not — DV PAL is 720×576 with non-square pixels displayed as 16:9 or 4:3. Drop that into a square-pixel timeline without telling the editor, and everybody is thin or fat.

If a clip looks stretched and the numbers are old, check the clip's pixel aspect ratio attribute. In Resolve it is in Clip Attributes; in Kdenlive, clip properties. Set it, do not scale it by eye.

Scaling: which way is cheap

Scaling down discards information, and a good resampler does it well. Scaling up invents information, and every method is a guess — bicubic guesses smoothly, machine-learning upscalers guess plausibly, and both will produce something that was not in the original.

The practical consequences:

  • Putting a 1080p clip on a 4K timeline means it is being upscaled 200% for the whole film. If most of your material is 1080p, work at 1080p.
  • Putting a 4K clip on a 1080p timeline is free quality. It is the normal way to work.
  • Mixing both: set the timeline to your delivery size, and let the 4K clips carry the punch-ins.

In Resolve, how mismatched clips behave is set once in Project Settings under Image Scaling: Scale to Fit (whole frame visible, bars if the shape differs), Scale to Fill (fills the frame, crops the excess), Centre Crop. Choose it deliberately at the start, because changing it later re-frames every mismatched shot in the project.

Designing for the safe area

The outer band of your frame is not reliably visible. Platforms crop, televisions overscan, and vertical feeds put interface elements over the top and bottom of the picture.

Working margins:

  • Title safe: keep all text within 90% of the frame, which is 5% in from every edge.
  • Vertical short-form: the bottom 15 to 20% carries the caption, username and buttons, and the top 10% the status bar and platform chrome. Anything that must be read goes in the middle third.
  • Any 16:9 video that might be cropped to square: keep the subject within the central square.

Every editor can show a guide overlay for these. Turn it on and leave it on.

One project, several shapes

When the same material has to go out horizontal and vertical, do not re-edit. Finish the 16:9 cut, then duplicate the timeline, change its resolution to 1080×1920, and reframe each shot — which is exactly the room a 4K source was bought for. Resolve, Premiere and CapCut all have automatic subject-tracking reframe tools; treat their output as a first pass and fix the shots where the subject is not what the tracker locked onto.

Today

Take a 16:9 shot you like, crop it to 9:16, and see how much of the composition survives. That gap is what you now shoot for.

The one thing to keep

Shoot larger than you deliver so the edit has room to punch in, stabilise and reframe, set one image-scaling behaviour at the start of the project, and keep everything that must be read inside 90 per cent of the frame.

Before you move on

An editor has a project where 80% of the material is 1080p and 20% is 4K. They set the timeline to 4K so as not to waste the 4K clips. What have they actually done?

Pick the one you would defend. Nobody sees your answer.

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